發現大家最近都迷上了搞小游戲,于是我馬不停蹄的給大家安排!!!
說起游戲萬年經典就是迷宮,也是小朋友的最愛,為此小編特地查了一下,玩兒迷宮不僅能鍛煉孩子的邏輯思維能力,還能引導孩子方位的感知,就沖這,程序員爸爸們還不快來給孩子搞一個提升他們的興趣
游戲規則:顧名思義,玩家出現在迷宮的外面,進入之后要在很多不同的路中間找到一條可以抵達終點的路,可以發反復的嘗試,能走到終點就是勝利,當人你如果在迷宮中迷路了,就走不出來會失敗。迷宮游戲則傾向于吸引那些更有興趣解決謎題和迎接挑戰的人群。
*前言
1)需要做哪些準備呢?
本文的游戲迷宮是2個單獨的迷宮組合而成的,一個簡單的迷宮,一個難的迷宮。
環境安裝的話:Python3、Pycharm、Pygame模塊。
模塊安裝:pip install pygame
*干貨
2)代碼(僅部分)
import pygame
import sys
import random
import time
from pygame.locals import *
from random import randint, choice
import mapp
import color
# 設置屏幕寬度和高度為全局變量
global screen_width
screen_width=800
global screen_height
screen_height=800
room_size=15 # 每個房間的大小
steps=0
# 輸出文本信息
def print_text(font, x, y, text, color, shadow=True):
if shadow:
imgText=font.render(text, True, (0, 0, 0))
screen.blit(imgText, (x-2,y-2))
imgText=font.render(text, True, color)
screen.blit(imgText, (x,y))
# 存儲迷宮
r_list=mapp.map_list
# 游戲開始
if __name__=='__main__':
# 初始化 Pygame
pygame.init()
screen=pygame.display.set_mode([screen_width, screen_height])
pygame.display.set_caption('Maze_AI——by Wonz')
global font1, font2, font3
clock=pygame.time.Clock()
fps=20
screen.fill(color.White)
# 加載角色照片
user=pygame.image.load("user.png").convert_alpha()
width, height=user.get_size()
user=pygame.transform.smoothscale(user, (8, 8))
# draw the user
width, height=user.get_size()
x=25 + 42 * room_size
y=25 + 9 * room_size
roomx=42
roomy=9
screen.blit(user, (x, y))
# 畫迷宮
for i in range(43):
for j in range(42):
if (r_list[j][i]==3):
pygame.draw.circle(screen, color.Red, [30 + i * room_size, 30 + j * room_size], 5, 0)
pygame.display.flip()
r_list[j][i]=0
elif (r_list[j][i]==1):
# 畫10*10的矩形,線寬為1,這里不能是0,因為10*10無空白區域
pygame.draw.rect(screen, color.Black, [25 + i * room_size, 25 + j * room_size, 10, 10], 0)
pygame.display.flip()
elif (r_list[j][i]==0):
pygame.draw.rect(screen, color.White, [25 + i * room_size, 25 + j * room_size, 10, 10], 1)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
# 走到終點
elif(roomx==0 and roomy==9):
font3=pygame.font.Font(None, 32)
print_text(font3, 350, 350, "Win", color.Red)
break
elif event.type==pygame.KEYDOWN:
if event.key==pygame.K_RIGHT:
# 右邊無墻
if(0 <=roomx < 42 and 0 <=roomy <=41 and r_list[roomy][roomx+1]==0):
x +=room_size
roomx +=1 # 計房間數
steps +=1 # 計步
font1=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25)) # x:25 y:0 width:200 height:25
screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)
pygame.display.flip()
screen.fill(color.White, (x-room_size, y, 10, 10))
screen.blit(user, (x, y))
# 右邊有墻
elif (0 <=roomx < 42 and 0 <=roomy <=41 and r_list[roomy][roomx+1]==1):
steps +=1
font1=pygame.font.Font(None, 32)
font2=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)
print_text(font2, 350, 0, "This is a wall!", color.Black)
pygame.display.flip()
screen.blit(user, (x, y))
elif event.key==pygame.K_LEFT:
# 左邊無墻
if (0 < roomx <=42 and 0 <=roomy <=41 and r_list[roomy][roomx-1]==0):
x -=room_size
roomx -=1
steps +=1
font1=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)
pygame.display.flip()
screen.fill(color.White, (x+room_size, y, 10, 10))
screen.blit(user, (x, y))
# 左邊有墻
elif (0 < roomx <=42 and 0 <=roomy <=41 and r_list[roomy][roomx-1]==1):
steps +=1
font1=pygame.font.Font(None, 32)
font2=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)
print_text(font2, 350, 0, "This is a wall!", color.Black)
pygame.display.flip()
screen.blit(user, (x, y))
elif event.key==pygame.K_UP:
# 上邊無墻
if (0 <=roomx <=42 and 0 < roomy <=41 and r_list[roomy-1][roomx]==0):
y -=room_size
roomy -=1
steps +=1
font1=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)
pygame.display.flip()
screen.fill(color.White, (x, y+room_size, 10, 10))
screen.blit(user, (x, y))
# 上邊有墻
elif (0 <=roomx <=42 and 0 < roomy <=41 and r_list[roomy-1][roomx]==1):
steps +=1
font1=pygame.font.Font(None, 32)
font2=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)
print_text(font2, 350, 0, "This is a wall!", color.Black)
pygame.display.flip()
screen.blit(user, (x, y))
elif event.key==pygame.K_DOWN:
# 下邊無墻
if (0 <=roomx <=42 and 0 <=roomy < 41 and r_list[roomy+1][roomx]==0):
y +=room_size
roomy +=1
steps +=1
font1=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)
pygame.display.flip()
screen.fill(color.White, (x, y-room_size, 10, 10))
screen.blit(user, (x, y))
# 下邊無墻
elif (0 <=roomx <=42 and 0 <=roomy < 41 and r_list[roomy+1][roomx]==1):
steps +=1
font1=pygame.font.Font(None, 32)
font2=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)
print_text(font2, 350, 0, "This is a wall!", color.Black)
pygame.display.flip()
screen.blit(user, (x, y))
# 更新屏幕
pygame.display.update()
難版迷宮主程序:
import pygame
import sys
import random
import time
from pygame.locals import *
from random import randint, choice
import maze
import color
# 設置屏幕寬度和高度為全局變量
global screen_width
screen_width=800
global screen_height
screen_height=600
# 輸出文本信息
def print_text(font, x, y, text, color, shadow=True):
if shadow:
imgText=font.render(text, True, (0, 0, 0))
screen.blit(imgText, (x-2,y-2))
imgText=font.render(text, True, color)
screen.blit(imgText, (x,y))
# 游戲開始
if __name__=='__main__':
pygame.init()
screen=pygame.display.set_mode([screen_width, screen_height])
pygame.display.set_caption('Maze_AI——by Wonz') # 游戲標題
global font1, font2, font3, font4 # 文字
clock=pygame.time.Clock()
fps=20
screen.fill(color.White)
r_list=maze.room.creat_map(maze.room_m, maze.room_n)
begin_point=[0, 0]
begin_room=r_list[0][0]
maze.room.creat_migong(r_list, begin_room)
# 畫出去起點和終點的其他點
for i in range(maze.room_m):
for j in range(maze.room_n):
begin_point[0]=25 + i * maze.room_size
begin_point[1]=25 + j * maze.room_size
r_color=color.Black
maze.room.draw_room(screen, begin_point, r_list[i][j].walls, maze.room_size, r_color)
# 畫起點
maze.room.draw_room(screen, [25, 25], [0, 0, 0, 1], maze.room_size, color.White)
# 畫終點
maze.room.draw_room(screen, [25 + (maze.room_m - 1) * maze.room_size, 25 + (maze.room_n - 1) * maze.room_size],
[0, 1, 0, 0], maze.room_size, color.White)
# 加載角色照片
user=pygame.image.load("user.png").convert_alpha()
width,height=user.get_size()
user=pygame.transform.smoothscale(user, (8,8))
# 畫角色
width, height=user.get_size()
x=27
y=30
roomx=0
roomy=0
screen.blit(user, (x, y))
# 鍵盤控制角色移動
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
# 走到終點
elif(roomx==maze.room_m-1 and roomy==maze.room_n-1):
font4=pygame.font.Font(None, 32)
print_text(font4, 350, 350, "Win" , color.Red)
break
# 鍵盤響應,只取按“→”鍵作為例子,“↑”、“↓”、“←”類似,只要改改參數即可
elif event.type==pygame.KEYDOWN:
if event.key==pygame.K_RIGHT:
# 右邊無墻
if(r_list[roomx][roomy].walls[1]==False):
x +=maze.room_size
roomx +=1 # 計房間數
maze.steps +=1 # 計步
font1=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25)) # x:25 y:0 width:200 height:25
screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)
pygame.display.flip()
screen.fill(color.White, (x-15,y,10,10))
screen.blit(user, (x, y))
# 右邊有墻
elif (r_list[roomx][roomy].walls[1]==True):
maze.steps +=1
font1=pygame.font.Font(None, 32)
font2=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25)) # x:25 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)
print_text(font2, 350, 0, "This is a wall!", color.Black)
pygame.display.flip()
screen.blit(user, (x, y))
elif event.key==pygame.K_LEFT:
# 左邊無墻
if (r_list[roomx][roomy].walls[3]==False):
x -=maze.room_size
roomx -=1
maze.steps +=1
font1=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)
pygame.display.flip()
screen.fill(color.White, (x+15,y,10,10))
screen.blit(user, (x, y))
# 左邊有墻
elif (r_list[roomx][roomy].walls[3]==True):
maze.steps +=1
font1=pygame.font.Font(None, 32)
font2=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)
print_text(font2, 350, 0, "This is a wall!", color.Black)
pygame.display.flip()
screen.blit(user, (x, y))
elif event.key==pygame.K_UP:
# 上邊無墻
if (r_list[roomx][roomy].walls[0]==False):
y -=maze.room_size
roomy -=1
maze.steps +=1
font1=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)
pygame.display.flip()
screen.fill(color.White, (x,y+15,10,10))
screen.blit(user, (x, y))
# 上邊有墻
elif (r_list[roomx][roomy].walls[0]==True):
maze.steps +=1
font1=pygame.font.Font(None, 32)
font2=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)
print_text(font2, 350, 0, "This is a wall!", color.Black)
pygame.display.flip()
screen.blit(user, (x, y))
elif event.key==pygame.K_DOWN:
# 下邊無墻
if (r_list[roomx][roomy].walls[2]==False):
y +=maze.room_size
roomy +=1
maze.steps +=1
font1=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)
pygame.display.flip()
screen.fill(color.White, (x,y-15,10,10))
screen.blit(user, (x, y))
# 下邊無墻
elif (r_list[roomx][roomy].walls[2]==True):
maze.steps +=1
font1=pygame.font.Font(None, 32)
font2=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)
print_text(font2, 350, 0, "This is a wall!", color.Black)
pygame.display.flip()
screen.blit(user, (x, y))
# 鼠標響應,執行 AI 程序
elif event.type==pygame.MOUSEBUTTONUP:
font3=pygame.font.Font(None, 32)
print_text(font3, 750, 0, "AI", color.Red)
pygame.display.flip()
start_x=0
start_y=0
steps=0
for i in range(1000000000):
if (start_x==maze.room_m-1 and start_y==maze.room_n-1):
font4=pygame.font.Font(None, 32)
print_text(font4, 350, 350, "Win", color.Red)
break
d=random.randint(1,4)
# 上邊無墻
if (d==1 and 0 <=start_x <=maze.room_m - 1 and 0 <=start_y <=maze.room_n - 1 and
r_list[start_x][start_y].walls[0]==False): # 在迷宮地圖范圍內且上邊無墻
start_y -=1
steps +=1
font1=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25)) # x:25 y:0 width:200 height:25
screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" + str(steps), color.Black) # 步數統計
pygame.display.flip()
screen.blit(user, ((start_x+2) * maze.room_size, (start_y+2) * maze.room_size))
# 右邊無墻
if (d==2 and 0 <=start_x <=maze.room_m - 1 and 0 <=start_y <=maze.room_n - 1 and
r_list[start_x][start_y].walls[1]==False):
start_x +=1
steps +=1
font1=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)
pygame.display.flip()
screen.blit(user, ((start_x+2) * maze.room_size, (start_y+2) * maze.room_size))
# 下邊無墻
if (d==3 and 0 <=start_x <=maze.room_m - 1 and 0 <=start_y <=maze.room_n - 1 and
r_list[start_x][start_y].walls[2]==False):
start_y +=1
steps +=1
font1=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)
pygame.display.flip()
screen.blit(user, ((start_x+2) * maze.room_size, (start_y+2) * maze.room_size))
# 左邊無墻
if (d==4 and 0 <=start_x <=maze.room_m - 1 and 0 <=start_y <=maze.room_n - 1 and
r_list[start_x][start_y].walls[3]==False):
start_x -=1
steps +=1
font1=pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)
pygame.display.flip()
screen.blit(user, ((start_x+2) * maze.room_size, (start_y+2) * maze.room_size))
# 更新屏幕
pygame.display.update()
簡易版-----
難版--------
Pygame的歷史
Pygame是一個利用SDL庫的寫就的游戲庫,SDL呢,全名Simple DirectMedia Layer,是一位叫做Sam Lantinga的大牛寫的,據說他為了讓Loki(致力于向Linux上移植Windows的游戲的一家大好人公司,可惜已經倒閉,唉好人不長命啊……)更有效的工作,創造了這個東東。
SDL是用C寫的,不過它也可以使用C++進行開發,當然還有很多其它的語言,Pygame就是Python中使用它的一個庫。Pygame已經存在很多時間了,許多優秀的程序員加入其中,把Pygame做得越來越好。
安裝Pygame
可以從www.pygame.org下載pygame,選擇合適你的操作系統和合適的版本,當然你也可以使用pip安裝。安裝成功后可用下面方法確認有沒有安裝成功:
>>>import pygame
pygame 1.9.4
Hello from the pygame community. https://www.pygame.org/contribute.html
>>>
另外說一下,就產品而言,Pygame更致力于2D游戲的開發,也就是說,你可以用Pygame寫一個植物大戰僵尸,但是寫一個魔獸世界則相當困難……請不要做出鄙夷的目光,底層的東西永遠是相通的,而且對于新手而言,從簡單的2D入手才是正途。
使用Pygame
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